Gone home switch5/9/2023 While the game’s structure and mechanics serve as the infrastructure to understanding its narrative, they weren’t perfect. While five years have passed since the game’s initial release, the story remains equally impactful in today’s cultural climate. The game provides a profound look into the lives of LGBTQIA individuals during the midst of a Don’t Ask Don’t Tell society, highlighting the period’s lingering consequences. A relationship that was met with disregard from the adults in their life, whether it be Sam’s piously-disapproving parents or her condemnatory teachers. As you venture further into the house, you uncover the detail of your sister’s relationship with her girlfriend, Lonnie. However, despite serving as an escapist adventure, Gone Home is quite rooted in reality. Gone Home’s fictional story is something that we can only ask for in the best games– to be taken away from our own world. By the end of the story, I equally cared about the family’s daily struggles as much as I did their disappearance. As I searched for clues, I was able to unearth the details of her family’s life. In my journey to uncover the events behind the family’s disappeared, I ended up discovering a much more interesting story. I only felt that I truly beat the game when I discovered where Katie’s family went and what pushed them to leave. While it is entirely possible for a player to forego crucial story elements to hurry through the game, I don’t think they will have genuinely solved the game’s puzzle. In addition to creating an encapsulating narrative, Gone Home’s structure serves as one cohesive puzzle, wherein the artifacts of Katie’s home are the pieces. In empowering me to unearth the game’s narrative, the story was incredibly intimate and personal. Instead of foisting a narrative on me, my exploration of house allowed me to piece together the game’s story through scraps of paper and photographs. And I truly think the game is better for it, making the story incredibly engrossing. Abandoning the idea of creating a cohesive narrative, the story unfolds through the home’s scattered remnants. Because of this, each opening of a door or turn of a key was filled with anticipation.Īs a narrative-based game, Gone Home implements unique devices to tell its story. Alongside the artifacts left in the home, both essential and nonessential to the story, these atmospherics created an incredibly engrossing environment. Hurried and scribbled notes, booming thunder, and infrequent creeks that could be mistaken as unwanted footsteps created a dull anxiety I felt through the entire game. Upon your arrival, you find that your once familiar home is empty your only guiding clue as to what happened is a vague note from your sister Sam stating, “I’m sorry I can’t see you…We’ll see each other again someday.” In an attempt to understand this cryptic message, and ultimately the disappearance of your family, you must search the house for clues.įrom the minute I arrived on the home’s doorstep, I felt a great sense of unease. The date is June 7, 1995, and you play as Kaitlin Greenbriar, a 22-year-old recent college graduate. In the newest release of the title, publisher Fullbright has allowed an entirely new audience of gamers to play this moving title.Īs the title screen fades, you appear on the doorstep of your childhood home after an extended European voyage. First published for PC in 2013, Gone Home has been ported to Xbox One, PlayStation 4, and now the Nintendo Switch.
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